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 Guide to Troop Combination

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PostSubject: Guide to Troop Combination    Guide to Troop Combination  I_icon_minitimeMon Dec 15, 2014 9:02 am

There are 3 main troop combinations players should use when attacking operation.

Heavy zooka with usually 50/50 boat ratio or 60% heavy 40% zooka if you have or 5 or 7 landing craft. You may add in 1 boat of medic once u get to level 15 hq to keep the heavies survive longer during attacks. Heavy zooka or hooka is an all purpose attack force. Med kid and shock bomb is good to use with the heavy zooka combination

All warrior army with smoke. I only recommend player with access to level 14 hq to use warrior because you get access to smoke screen to get to defensive targets unharmed. Warriors is good for destroying key defensive targets such as rockets not protected by flame or being placed adjacent to machine gun.  

Tank medic army. Usually have 1 boat of medic for 6 landing craft and 2 boats of medic for 7 landing craft. Recommended only if you have access to level 15 hq and your landing craft is at least level 12 with 16 troop capacity to fit in 2 tanks for each landing crafts. Tanks are useful for flanking at core while staying out of reach of other defenses. But they're not useful when there are cannons or boom cannons around so their use is usually very limited in ops. They also cost extra energy to land so only recommended for players with high gun boat energy count.


Other combinations could be used are all tanks, tanks and heavy, rifleman and zooka, all rifleman or all grenadier. All tanks or tank heavy may be good to use only if there is no cannons or boom cannons nearby and there are only rockets, mortars or machine gun to take out. Rifleman is not recommended for attacks because they're too vulnerable to many defenses in op and grenadier is not a reliable unit.
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